
Nowadays the consumer is very attentive to the material characteristics and in general to the mobility of the home. For this reason, the synergy of the project is always the most important thing amongst the Interior Designers and the Industrial System. The interior designer is the professional figure that continues to interpret the relationship between space, light, and person with his demands and typical daily needs during his activities. The concept of this relationship is extended furthermore by the granted problems that arise among spaces that are used for functions that are completely different. For example, among these are the joint professional and labor space, those that are public spaces and relatively used for free time and those for cultural activities.
Thanks to the research for new materials in the fields of construction, military aeronautics,and also biomedicine, the field has reached an experimental phase of new solutions, which have covered each time more the spaces in which we habitually live, in daily life and private life likewise.
The role of the interior designer should not only be the ability to Project and develop the applications of the different solutions but also should be furthermore to know how to investigate and experiment the use of new materials and know how to adapt the technology to be helpful for people.
The evolution of technology has at least opened new doors and has been a catalyst in the creation of the Master program.
Being that the mobile market represents an industrial reality in its first phases, it would be an economic end culturally, the Master has the objective to mold professional figures, fully prepared who can introduce themselves easily in their specialty and make contacts in the industry both locally and across Europe.
The didactic program consists of two distinct phases: the first has the objective to transmit the knowledge, perceptions, and strategies to the students; the second is to confront the technical aspects and the necessary technology to achieve the maturation of the project. The master is led by all the students who have worked under a member of the Architecture faculty and the realized projects and products are led by professionals who wish to specialize in the area of specialty of interiors, living, and commercial spaces, being public or private.
Students are welcomed from different backgrounds: industrial or product designers, graduates in architecture or engineering. The master is also conceived for professionals that can demonstrate more than two years of professional development in the field design.
Nyall O'Flynn
IED & IL3-UB Design for commercial spaces.
History of Design
Between study and project: three projects on
different scales.
A starting base: communications for the
eternity, more ideas than matter, the organization communicates an empire, color,light dematerialization, the infinite geometry.
The reactivation of the West: closed forms and articulated structures, measurements,proportion relation, between science and art.
From the techniques to the technology: energy and material, increased controls and unforeseen consequences, situations from the point of death.
Still the philosophy continues: from the past to the future, to think in the morning, the certainty of doubt.
Visualizing
Design to the raised hand; study of the volumes; elements of visual perception.
Practice experiments over the base techniques of design, line and light dark.
Exercises of visualization with the experimentation of different techniques:
pencils, colored pencils, watercolors, and brushes.
Computer graphics: Photoshop, Illustrator
The graphic and digital illustration systems:
vectorials and bitmap.
The archive of the images: format of the archives, dialogue between the formats.
Freehand: the instruments of vectorial design.
Freehand: elaboration of the vectorial graphic.
Photoshop: the management of the images from the computer.
Photoshop: the instruments for the adjustment of images.
Photoshop: the elaboration of the digital bitmap images.
The joint presence between vectorials and bitmap.
The use of the electronic instruments for the architecture.
CAD
Introduction over the systems C.A.D.,AutoCAD and Autodesk.
User Interface.
Design of the schematic plane of the premises.
Principal Entities (lines, arcs, walls)
Zoom commands
Organization ways
Use of the pointers
System of the coordinated user (UCS)
Three-dimensional Surfaces (Introduction)
Solid Rendering Modulator within AutoCAD
(Introduction)
Edition of the principal entities.
Use of the blocks.
Quotation of design.
Impression over paper.
Techniques of Modeling
Model as a method of representation and of verification.
Model as a media for the projection.
Models of interiors.
Scales of representation.
Project a model.
Instruments and election of the materials.
Cut techniques over various materials.
Assembly, improvement, curvature, edges
Representation of architectonic executive individuals on several scales
Flat plywood, contours, representation of the water and green.
Treatment of the materials with varnish and colors
Inventory instruments
Study of the materials and the suppliers
Use and maintenance of machines
Representation proceeding models on scale 1:20 and 1:10 of particular technologies, elemental and complex, lines of the text L.
practical slight knowledge of the constructions.
New techniques of elaboration of the materials through the use of machines.
Cuts and finishes of Plexiglas.
Painting with pistol.
Curved Structures
Illumination of interiors.
Technical Design
A brief revision of the fundamentals of architectural design.
Perceptive relief.
Analysis of the project.
In depth study of the orthogonal projections applied to the project.
Theory of the prospective.
Prospective of interiors.
Regulations and Rules
The shape of the professional in relation with the public body.
The competent beings: City Council, Social Security, Cultural Goods, Province, and Cadastre. Individualization of the type of procedure to use by means of the analysis of
valid rules.
Types of routine practices: Solicit permission for construction, solicit the authority; solicit various authorities.
Analysis of the proceeding type: from the soliciting of permission for construction to the obtainment of the house. Simulation of real life case studies.
3D Studio Max. Rhino
Introduction to the world of 3D and the virtual modeling, basic concepts and foundational theories for the use of 3D Studio Max.
Modeling: use of the basics.
The rendering: Fixed images and film, final composition.
The Project
The three first months will develop the three themes of the project:
a. Services: travel agency, post office, hospital
b. Fashion store
c. Large surfaces
Each one of these themes will be covered in a small project, developing as much conceptual aspects as technical ones. As the final project one will choose one of the three previously proposed projects. Ordering of data and organization of the prevalent information of
the literature of technical-commercial of the market and experience. Analysis of the needs and the resources of the client system (manager and user) considering the normal
links etc.
Identification and approach of the p